

Likewise, walking into an inn covered in blood with a sword drawn is a good way to intimidate people into seeing things your way.Īll of this takes place in a large chunk of wooded, medieval Bohemia that shows significant attention to detail and is filled with little historical touches that help it feel like a real place.

This extends beyond BO simulation: if, for example, you’re trying to be sneaky, wearing clothes that don’t make noise when you move and are dark in color to blend in with the shadows decreases your chances of being detected. Keeping relatively clean isn’t a chore because bathhouses are easy to find, and you can always dunk your head in the nearest trough of water in a pinch. NPCs' reactions to your appearance extend beyond BO simulation.This required me to frequently take baths, visit the laundry, and have my outerwear mended by a tailor to make a good impression. The biggest example is how clothes will accumulate wear and trail dust as you traipse through the wilderness, leaving nobles less than impressed with your scruffiness. Not only are there survival mechanics that track hunger and fatigue, but every aspect of your character’s appearance has an impact on how NPCs perceive you. Warhorse’s tale of tribulation and betrayal shines brightest in the little ways it sells the fantasy of living in the Late Middle Ages. Without a single spell or magic sword, Kingdom Come gave me the abundantly satisfying feeling of transforming from doe-eyed scrub to stone-cold killer.

This wasn’t merely a change in stats and equipment. By the end of the almost 70 hours I spent with it, I was sizing up a trio of bandits with a smirk on my real-life face, knowing even together they were no match for my steel and the extensive training I’d received under some of the toughest knights in this beautifully recreated medieval land. Replacing the X with a number (the default setting is 500) will let you tweak this with a specific value of your choosing.Within my first hour of playing Kingdom Come: Deliverance, I was beaten up by the town drunk. You can change the distance at which objects render in the settings menu, but you can't see the actual value. Hides the compass shown at the top of your screen, if you'd like a bit more immersion and challenge in finding your way around in the world. Removes the HUD completely, nice for taking screenshots without any UI elements. I get a warning in the console when I use this code, and I can't honestly tell if it's working, but you may want to try it to see if it boosts your FPS a bit. Entering the code above, and adding a number in place of the X, you can change the value to whatever you like and see the results immediately.

You can adjust your FOV in the settings menu, but only to four values: 60, 65, 70, and 75.
